Sometimes far off, sometimes they were already close, sometimes it was a pretty picture book with strange puzzles or insufficient substance, then it was still a little immature, but on the way to real size. So far, each of Daedalic’s adventure games has just missed perfection.
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Memoria: I love it when a plan (finally) works.īack then – in 2013, when the PC version was released – it was about time that everything finally came together. What more can you expect from a good, old – even more than seven years – and in the best way old-fashioned adventure. A gorgeous soundtrack, entertaining dialogues and above all a timeless story. Very solid to really clever puzzles that never seem too far-fetched. Beautiful drawn optics – with sometimes stiff animations. Memoria is set in the world of Aventuria and you will find a lot of references and references, but none that you need to know in order to enjoy the rather universal story to the fullest. Has the black eye been a problem? If so, then you don’t have to worry. In short, hardly anyone bought it, at least not nearly enough people to justify additional parts, unless even an adventure like this attracts enough people. What would have been the breakthrough for a long, successful and beloved series in a just world unfortunately marks the end of this adventure excursion to this day. As good as Memoria is, it is actually a tragic chapter in the history of German adventure games. The second Daedalic adventure on the Black Eye was also implemented for PlayStation, Xbox and Switch, the then and now outstanding Das Schwarze Auge: Memoria. Now also on console: an almost perfect adventure game, which unfortunately should also be the end of the genre in Aventuria. The Black Eye: Memoria – Test (PlayStation, Xbox, Switch, PC)